Cornered

Jordash Gwillerm
Have you survived so far? I do not think I could go back to the exit, all my team was decimated... well, except me, of course. If we wish to discuss, it would be better to take shelter. I heard some noise inside the guard house. Do you want to go there as a scout? I will join you there... when you tell me that the place is free from all danger.
| Start location: | Essemart Fortress - Essemart Fortress (F3) |
| End location: | Essemart Fortress - Essemart Fortress (F3) |
Requirements for finish
| Name |
Cleared door |
Tracking finished |
Reward
| Name |
3 ![]() |
Task
| Name | Result | Trade | ![]() | ![]() | Components |
Exit the barrack | General | -1 | 00:00:10 | ||
Exit the guardhouse | General | -1 | 00:00:10 | ||
Enter the guardhouse | General | -1 | 00:00:10 | ||
Enter the guardhouse | General | -1 | 00:00:10 | ||
Exit through the window | General | -1 | 00:00:10 | ||
Search the guardhouse | ![]() | Archeology | 12 | 00:00:10 | |
Clear the entrance | ![]() | Archeology | 15 | 00:00:10 | |
Catch the poltergeist | ![]() | Hunting | 15 | 00:00:10 | |
Enter in the guardhouse through the window | Exploration | 15 | 00:00:10 | ||
Look for the origin of the noises | ![]() | Exploration | 20 | 00:00:10 | |
Clean up the mess | ![]() | Exploration | 22 | 00:00:10 | |
Move the debris | ![]() | Blunt offense | 22 | 00:00:10 |
Cleared door


Exit the barrack
General
Archeology
Hunting
Exploration
Blunt offense