Necromantic ritual

Introduction
A skeleton that always comes up after its destruction? Hmm ... That's strange. This does not seem to be the work of an alchemist who used the corrupted therianic energy. You say that the creature has no signs of intelligence? So, yes, there is probably an ancient ritual behind this "curse". Obviously, it's a matter of speech, everyone knows that divine disapproval does not exist in reality. There is a way to break the spell, but this requires many ingredients. Bring them to me and I will make you some incense necessary to negate the spell.
| Start resident: | Archibad Scientus |
| Start location: | Maliken harbor - Thousand Hands district - Knowledge and power |

Cunclusion
Nicely done! Just give me a few minutes to craft everything and I will give you what you require. No need to pay me, it is rare for me to get the opportunity to use my necromantic knowledge.
| End resident: | Archibad Scientus |
| End location: | Maliken harbor - Thousand Hands district - Knowledge and power |
Requirements for reveal
| Name |
| To end with death - quest started, quest goal not met |
Requirements for finish
| Name |
2x Georgic Toenail |
2x Alcohologron |
10x Gargkul Ash |
4x Necrofluid |
Alchemideon Plasma |
Reward
| Name |
4 ![]() |
Necromantic incenses |
2x Georgic Toenail
2x Alcohologron
10x Gargkul Ash
4x Necrofluid
Alchemideon Plasma
Necromantic incenses